browsers require user interaction before they will play audio

By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. I thought I could trigger the audio to start by using onMouseOver, but ideally the music would just start without any user interaction. For example: // Resume playback when user interacted with the page. One approach is to listen for the first instance of the play event, which is fired on the media element when is resumed after being paused and when autoplay occurs. Limiting the number of "Instance on Points" in the Viewport. When autoplay fails, you likely will want to offer a way for the user to manually tell the browser to ask the user to grant permission to play media. ! New requirements in Chrome 67 require the user to interact with the page before Audio.play() will succeed. on Desktop with Chrome 66? This is not because of Hopin but because of policies being implemented by Operating Systems (OSs) and Web Browsers. These errors generally mean there's something interfering with the connection on your end -- like a firewall or possibly a VPN. discord, Stack Silver Boys. It's not them. If this has been changed to false, media with an audio track will not be permitted to play even if muted. I have many users on mobile devices that have problems with playing the music. This is done by calling the media element's play() method. If this is true, we could use your proposed method and get audio on offline instances without requiring the app developer to define the media/ directory option. This is because autoplaying audio can be really annoying and obtrusive. <button onclick = "playaudio ('song name');">Play</button> Then I have code for js to resolve a play url. Adding .catch(()=>{}) to the play() call in Blockly.WorkspaceAudio.prototype.preload fixes the error, and I think it's a valid solution because: What if the user clicks anywhere on the page, can you then play the sound later (on some arbitrary condition like firebase on messsage) any time you want with eg. Because of that, browsers generally only allow autoplay to occur successfully under specific circumstances. Developers who write games, WebRTC applications, or other websites that use the Why do men's bikes have high bars where you can hit your testicles while women's bikes have the bar much lower? For the Web Audio API, the autoplay policy will launch in M70. Guiding you with how-to advice, news and tips to upgrade your tech life. If the promise returned by play() is resolved without error, the then() clause is run and can begin whatever needs to be done when autoplay has begun. Can't get discord to share the audio of my browser when screen sharing. (empty string): The specified media type definitely cannot be played. A permissions policy allows developers to selectively enable and disable browser features and APIs. As a general rule, you can assume that media will be allowed to autoplay only if at least one of the following is true: Otherwise, the playback will likely be blocked. Most users go to the site for text content and watch videos only occasionally. The autoplay policy for a type may change due to user interaction with the site, page, or a particular element. platforms, The content is muted, or does not include any audio (video only), The user tapped or clicked somewhere on the site during the browsing browsers require user interaction before they will play audio Starting with version 66, Firefox will block audible autoplaying video and audio. Even more, thanks to the GX Control panel, you will have access to a CPU, RAM, and bandwidth limiter. i'm having the same problem, i'm on the browser version and i am unable to unmute myself. Muted autoplay is still allowed. Older articles incorrectly recommend using the attribute gesture=media which is not supported. rev2023.4.21.43403. Nothing PlayCanvas can do about that. New comments cannot be posted and votes cannot be cast. change any code, by doing the following: Developers can find more details about specific code changes, and debugging tips Toggle the status so that it is off. The Media Engagement Index (MEI) measures an individual's propensity to consume media on a site. I have even tried restarted discord multiple times but nothing works. The HTTP header is: Tips and recommended best practices to help you make the most of working with autoplay are offered here. animated .gifs, which in most cases will reduce overall bandwidth consumption. The default value, true, means that even when otherwise available, autoplay won't take place until after a tab is brought to the foreground. Currently this is how I have programmed my music player. Share Improve this answer Follow On their site, youll be able to see if there are any outages announced. However, if site owners wish for IFrames on their site to be able to play For example, no Discord sound issues in Opera GX arent a thing to worry about. Embedded hyperlinks in a thesis or research paper. Do we have a way to know that? I have used the onclick attribute to detect taps/clicks on a play button. Do this with flags: chrome.exe --disable-features=PreloadMediaEngagementData, MediaEngagementBypassAutoplayPolicies. Content Discovery initiative April 13 update: Related questions using a Review our technical responses for the 2023 Developer Survey, how to fetch parameters from request string for ajax post request, html