hoi4 land doctrine guide

Widely considered one of the most powerful options, Superior Firepower is a great choice in just about any situation. Choosing the right doctrine is an important component of Hearts of Iron IV. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. I compiled a little guide on how the different land doctrines operates. Join. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Our manpower is precious, bullets are cheap. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. Marines grant a +40% attack bonus across large rivers. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). The historical land doctrine is very good for Japan. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Law University (extra research slot) 5. However, you need to produce a large amount of tanks and trucks. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. So, mobile warfare doctrine is the best if you have a large industry. Fellow RPG lover here. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Blitzkrieg is a great option if you know how to move your armored divisions. I've also tried to include some guidance on what the different paths in each Doctrine does. Also, let us know what nation you would like to see in our next guide in the pool below. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. These are MILs, CIVs airfields, AA sites, and the like. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Superior firepower does not buff artillery 40%. You need to pick your side before 1939 before Hitler does the Around Maginot focus. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). A single Naval Yard outputs 2.5 production per day. Collectivist Ethos is done, continue with Nationalism. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. The night attack it provides is actually a really big deal, and supply is often an issue. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. Every doctrine is decent if used right. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). "A quote is easy to forge" - Julius Caesar. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I hope you enjoy my content. So, make sure to add couple of line artillery and support companies to your divisions. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Dispersed Support or Integrated Support?This pretty much adds up either way. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Pick Mass Mobilization. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. When the enemy is bereft of organization, he will be destroyed in short order. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Hello and welcome back to another Hoi4 video! Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Motorised: 7 motorised, 2 infantry, engineer company. You can wear down a superior foe and push his weakened units out of the way. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Basically tha AI did the same as i done with her several times (spamming artillery). But I have a problem: I dont know, which land doctrine I should use. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. England and USA highly benefits from this doctrine. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. This item will only be visible in searches to you, your friends, and admins. The main goal of this doctrine is to wage war basing on vehicles. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. Just let them build up their org bonus until its maxed out. @Bebedor_de_cafe says the guy in the comments section of a guide. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Dont @ me. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. And you can improve oil in Curacao and the Dutch Indies. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Land Doctrine Flowchart! A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. This doctrine focuses on throwing shells, not men, at the enemy. High entrenchment bonuses. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. The armor bonus is actually what makes assault divisions good. There are three different war doctrines in HOI4. Archived post. Come and meet with our huge family! It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Mass Assault? If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. And is cheaper. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Cookie Notice 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. and our Once more, Jimmy, the flow chart, please!! While the 14-4 lands with 11+40.4 = 51.4 attacks. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Please enter your username or email address to reset your password. Just a quick noob's guide to Land Doctrines in HOI4. Your email address will not be published. I am sorry but your explanation of mobile warfare is wrong. Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. 2. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. Moreover, if you have any suggestions or feedback, please let me in the comments. Make sure to read carefully and have fun. Construction 1 is done, proceed with Superior Firepower. Hm. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The priority of your research remains the same no matter which nation you play. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Espaol - Latinoamrica (Spanish - Latin America). Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. Good guide! The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. It sits amid orchards and fields about two miles from the south bank of Yakima River. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. German Reich should pick this doctrine and spam submarines to make an impact on the seas. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. This doctrine affects artillery actions. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. Honestly, sticking with Grand Battle Plan is the safe choice. Contributor at KeenGamer, often writing guides and news. So a single 14-4 is worth double on offense than a pair of 7-2. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left?

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